Sony is wasting PS5's emulation potential through poor upscaling, disappointing filters and a profound lack of care for its classic PS2 and PSP titles.
There are not much good commercial emulator projects, and open source emulators are not easy to license due to the nature of the open source licences (often GPL 2 or 3) used.
A iot of the FOSS projects are developed by a handful of people, often just one or two. So you buy a licence from those individuals and remove and replace the rest. Or just hire the one or two devs and they can pull in the bits they wrote. You’re always free to relicense your work.
And if it’s GPL v2, there’s no problem because you can probably treat it as “firmware” since it’s a console and not a PC (e.g. like TiVo did). GPL v3 blocks that loophole though.
There are not much good commercial emulator projects, and open source emulators are not easy to license due to the nature of the open source licences (often GPL 2 or 3) used.
A iot of the FOSS projects are developed by a handful of people, often just one or two. So you buy a licence from those individuals and remove and replace the rest. Or just hire the one or two devs and they can pull in the bits they wrote. You’re always free to relicense your work.
And if it’s GPL v2, there’s no problem because you can probably treat it as “firmware” since it’s a console and not a PC (e.g. like TiVo did). GPL v3 blocks that loophole though.
Sounds complicated and like a lot of potential legal trouble, have it done by their own staff seems easier.