• mindbleach@sh.itjust.works
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      26 days ago

      Some skills are obnoxious to learn but grant immense advantage. It’s bad design. If a simple keyboard macro is such a big deal, the game should do it for all players, as a quality-of-life feature. It should be how the game works.

    • shnizmuffin@lemmy.inbutts.lol
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      26 days ago

      An eternity ago, I got really good at manually strafe-hopping in Team Fortress Classic. I got banned from a few pubs for “scripting” anyway.

      I don’t like banning users because of the devices they use or the technical knowledge they have. I feel like the onus should be on the development team to make hardware or software macros impossible or unnecessary. Like, maybe the switch from left to right has a random interval that would instantly nerf a script. Or maybe the apex of a player’s jump is also a little variable or random - or deeply tied to their momentum in a weird way.

      Barely noticeable changes for natural players, kryptonite to script kiddies and Mad Katz Turbo Mode, but still accessible to people with disabilities who legitimately need macros or weird hardware because they only have 2 fingers or whatever.

      • sp3tr4l@lemmy.zip
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        26 days ago

        I feel like the onus should be on the development team to make hardware or software macros impossible or unnecessary.

        This is what they are doing.

        They like the mechanic of jump tossing, which was previously often done with macros, so they’re altering the game to make it easier to do, making macros unnecessary.

        They do not like … augmented strafing, as they feel it gives an unfair advantage to those with more expensive kit, so they are implementing server side detection methods to make it impossible.

  • Mossy Feathers (They/Them)@pawb.social
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    26 days ago

    It’s not automation though. It’s just changing the way A and D interact. Like, it’s not sending any extra commands, if anything it’s sending fewer commands.

    Edit: the main thing I’m concerned about is the “snap tap”/super wiggle thing. Macros are kinda w/e, but A and D zeroing each other out is an artificial limitation which was likely the result of wanting to support controllers/analog input, and not a design choice to increase player skill. If the rules of the game allow someone to get a significant advantage simply by changing the way A or D are registered then maybe it’s a problem with the games rules and not the hardware. Consider adding momentum, bullet spread when moving, or some other mechanic that negates or diminishes the power of the wiggle (or alternatively just git gud skrub).

    • sp3tr4l@lemmy.zip
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      26 days ago

      The title is more general, and not incorrect.

      In CS2, Valve is going to be banning Snap Tap / Simultaneous Opposing Cardinal Directions in addition to any kind of bind that allows one key to execute multiple game inputs, like jump throws, which is automation, or a macro.

      While the exact definition of ‘automation’ can be argued to death, its clear (to many players and also Valve) that having a specific fancy keyboard that compensates for a players low dexterity to allow them to perform as if they have much higher dexterity constitutes cheating in a game where a whole lot of the trained skill … is dexterity.