I remember being surprised I could afford a calculator watch. First time I learned about them as a kid, I assumed they were some unattainable, bleeding edge tech.
Well, that tech really progressed fucking fast. We went from calculators being a huge industry of mechanical and electro-mechanical monsters to wristwatch calculators sold for 20 bucks in like a couple decades.
Go look at asianometry for some interesting videos on the matter
Personally, I don’t really consider what we’ve got to be really VR yet. IMO that won’t come until we have interfaces that take direct nerve input and override our sensory inputs. And given how our economy runs, I don’t think I’ll trust any company that develops that, as much as I really want it.
Though I also wonder if our brains can handle switching between that and reality. After playing hours of Horizon VR, I noticed having the feeling a few times that my hands weren’t real because I got used to thinking that when I looked at my fake hands in the game.
I haven’t played VR for a couple years, but I played hundreds of hours of it in the 2018-2020 time frame. It has a long way to go but it’s already amazing too.
During COVID, I put together a DIY sim-racing rig with an Oculus Quest 2 and speakers in the seat receiving the physics data from SimHub so you could feel the rumble of the kerbs/road, etc… Between the force feedback of the wheel, headphones, the visuals surrounding you, and your seat rumbling to emulate different road conditions, I constantly felt like, “I shouldn’t be able to do this at home!” I still think it’s the greatest gaming/tech experience I’ve had. I sold my rig but plan to rebuild as soon as practical.
When I played, it was much more “drop me in another world” than the more visceral racing type stuff. I did love some vehicle based games like Ultrawings, but most of my time was in Skyrim and No Man’s Sky.
However, I have recently been on a racing game kick. I skip over the management and tuning stuff to just get to the driving because that’s what I’m looking for. Having a sim rig like yours that adds physical sensations to VR driving sounds pretty sweet. Maybe in another year or two when it’s time for me to get the hot new headset and dive back in to VR, I’ll have to think about the racing sim setup.
Btw I used a Samsung Odyssey, which is WMR, but via Steam VR. Had very good experiences. The displays seemed great for the time.
I remember being surprised I could afford a calculator watch. First time I learned about them as a kid, I assumed they were some unattainable, bleeding edge tech.
Well, that tech really progressed fucking fast. We went from calculators being a huge industry of mechanical and electro-mechanical monsters to wristwatch calculators sold for 20 bucks in like a couple decades.
Go look at asianometry for some interesting videos on the matter
Gotta love the transistor.
I remember thinking they were so neat.
And now in middle age I’m wearing what is essentially a full blown smart phone on my wrist.
So here we are in the future. I have no flying cars but I have my calculator watch and startrek/dick-tracy super combo device, damn it!
Virtual reality still feels like the future to me, even as I’ve spent many an hour with it.
Personally, I don’t really consider what we’ve got to be really VR yet. IMO that won’t come until we have interfaces that take direct nerve input and override our sensory inputs. And given how our economy runs, I don’t think I’ll trust any company that develops that, as much as I really want it.
Though I also wonder if our brains can handle switching between that and reality. After playing hours of Horizon VR, I noticed having the feeling a few times that my hands weren’t real because I got used to thinking that when I looked at my fake hands in the game.
I haven’t played VR for a couple years, but I played hundreds of hours of it in the 2018-2020 time frame. It has a long way to go but it’s already amazing too.
During COVID, I put together a DIY sim-racing rig with an Oculus Quest 2 and speakers in the seat receiving the physics data from SimHub so you could feel the rumble of the kerbs/road, etc… Between the force feedback of the wheel, headphones, the visuals surrounding you, and your seat rumbling to emulate different road conditions, I constantly felt like, “I shouldn’t be able to do this at home!” I still think it’s the greatest gaming/tech experience I’ve had. I sold my rig but plan to rebuild as soon as practical.
When I played, it was much more “drop me in another world” than the more visceral racing type stuff. I did love some vehicle based games like Ultrawings, but most of my time was in Skyrim and No Man’s Sky.
However, I have recently been on a racing game kick. I skip over the management and tuning stuff to just get to the driving because that’s what I’m looking for. Having a sim rig like yours that adds physical sensations to VR driving sounds pretty sweet. Maybe in another year or two when it’s time for me to get the hot new headset and dive back in to VR, I’ll have to think about the racing sim setup.
Btw I used a Samsung Odyssey, which is WMR, but via Steam VR. Had very good experiences. The displays seemed great for the time.
I also love calculator watches what a coincidence