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Joined 1 year ago
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Cake day: July 9th, 2023

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  • It doesn’t need security updates if it doesn’t connect to the Internet*, and most of these things really shouldn’t need to anyway.

    I just recently returned some smart outlets that would only work with my local Home Assistant if my Internet was up, because it all went through some cloud server. Now I’m using a combination of Zigbee and Z-Wave devices, which all connect to a local hub I have on battery backup. Now everything keeps working even if my power and Internet go out.

    *Caveat: Wireless protocols could need updating too, but at least nobody’s going to recruit my Zigbee devices into a botnet. Worst case my neighbor figures out how to turn my lights on and off.




  • I agree with you for the most part, but when the “person” in charge of the LLM is a big corporation, it just exaggerates many of the issues we have with current copyright law. All the current lawsuits going around signal to me that society as a whole is not so happy with how it’s being used, regardless of how it fits in to current law.

    AI is causing humanity to have to answer a lot of questions most people have been ignoring since the dawn of philosophy. Personally I find it rather concerning how blurry some lines are getting, and I’ve already had to reevaluate how I think about certain things, like what moral responsibilities we’ll have when AIs truely start to become sentient. Is turning them off and deleting them a form of murder? Maybe…





  • In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

    I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

    NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.