I know a joke about UDP.
I know a joke about TCP too.
Did you get it?
I know a joke about UDP.
I know a joke about TCP too.
Did you get it?
I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.
I can think of a few games franchises that wouldn’t have trashed their reputation if they’d have had an internal rule like “if it doesn’t play on 50% of the machines on Steam’s hardware survey, it’s not going out”
Yeah. I haven’t bothered with it much but the best use I can see of it is just rubber ducking.
Last time I used it was to asked how to change contrast in a numpy image. It said to multiply each channel by contrast. (I don’t even think this is right and it should be
((original value-128) * contrast) + 128)
notoriginal value * contrast
as it suggested), but it did remind me I can just run operations on colour channels.Wait what’s my point again? Oh yeah, don’t trust anyone that can’t tell you what the output is supposed to do.