They’re rebranding to Halo Studios and switching from an in-house engine to Unreal Engine for all future games.
They’re rebranding to Halo Studios and switching from an in-house engine to Unreal Engine for all future games.
Adding to this; Steam provides a hub where players purchase, play and review games. Meaning that I find the reviews to be more genuine.
E.g. every time I hear about a game that reviews decently well getting “review bombed” on Steam it’s because the company, usually the publisher, is fucking over the players in some way. Something that is well reported by players who can leave a product review on the same platform they purchased and played on.
So I wait for Steam release for reviews (on top of it being my preferred platform).
Really digging these new enemies! I wasn’t even interested in the expansion until they released the fff of the walkers and this one is no different in hyping me up!
Imagine getting 2000-ish people to work on a project for 6 years just to fart out a hero shooter who’s main claim to fame is being dead on arrival.
Well, that’s concerning.
Oh shit, that’s awesome! I didn’t see in the trailers that it was available on PC so I didn’t even check. Thanks for letting me know!
Looks interesting but it’s a bit of a shame that it won’t be available on PC, I’d have given it a go. Hopefully it is in the future which’ll give them some time to add some updates as well.
The first video game I owned on the original PlayStation. Pretty cool that it’s getting some attention.
First time hearing about this, looks like an interesting game!
Love the look of these! They move in such a great, weird, alien, fashion and have decent variety while being very distinct from biters.
Fantastic game and I’m sure it’ll make a great couch co-op game too!
I’ve had a break from the game for a bit and this’ll get me right back in!
Great work to whomever made the RTX remix mod for NFS: Underground! Hopefully more beloved games get this treatment too. Amazing how a good a fresh coat of paint can make these games look.
(Chorus) Heave ho, Docker, and sail the binary sea, With containers all lined up, so light and free. From the code to the cloud, we’ll go with ease, In our trusty Docker ships, we sail the seas.
(Verse 1) Oh, the devs were a-struggling, in a stormy plight, With dependencies broken, things weren’t quite right. Then Docker sailed in, with a promise so bold, Of consistent environments, as good as gold.
(Chorus) Heave ho, Docker, and sail the binary sea, With containers all lined up, so light and free. From the code to the cloud, we’ll go with ease, In our trusty Docker ships, we sail the seas.
(Verse 2) We build and we ship, with our Docker compose, In our microservices, our confidence grows. With images light and containers so tight, We deploy in the morning, and sleep sound at night.
(Chorus) Heave ho, Docker, and sail the binary sea, With containers all lined up, so light and free. From the code to the cloud, we’ll go with ease, In our trusty Docker ships, we sail the seas.
I somewhat agree. When it worked it was truly fun to see in action. Alternatively, when it didn’t work (due to reasons mentioned in the FFF) it’s was quite frustrating.
All in all I think it’s a step that had to be taken though I’ll definitely miss the old systems quirks.
Fortnight dances, only $7 to floss.
Game Pass exclusive mission.
Fallout 1st support for increased inventory (also, severely reduced inventory for non-Fallout 1st players).
Half-life 3, Epic exclusive for 12 months.
Iceland. Purely for the irony of the name.
The developer then detailed how the game’s prologue is about “becoming a legend,” while the remainder of the game is about dealing with terminal illness. “It’s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn’t completely break the way the game is constructed,” Sasko told DualShockers.
“By design, it would require major changes to the construction of the game to really do it well.”
That Cyberpunk allows you to resume from the last open world save before committing to the ending(s) is good enough for me. Often I abandon New Game+ saves but I’ve continued playing my play through of Cyberpunk because I can jump into the different endings at any time.
I still have my pledge to SC, ~$25 so not a big one, but I’ve all but lost hope on a release of the full scope of the game as it was set out years ago thanks to the massive amount of feature creep and mismanagement.