Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
A new YT video by a chemist (NY66qpMFOYo, go to 6:35) just came out highlighting that the acidity causes sucrose to invert into 50:50 glucose:fructose over time anyways, so it makes even less sense. And there’s more sodium.
I like Isomaltulose (glucose-fructose with a stronger bond, making it metabolize slower) but it’s expensive and not as sweet. Though maybe other types of sweeteners could be used like this, perhaps in combination for a better flavor profile.
My assumption here is that sugar would need to be dissolved, mixed, and emulsified with more care/difficulty than hfcs. Though if there is any issue here it might not be present until a product has sat on the shelf (or in your house) for too long. Also for gritty, I was thinking more for something like ketchup or other sauces.
I’m also not saying this is a fault of sugar itself, but that hfcs allows highly sweetened products to be produced more easily (which may present said issue if high sugar content is kept 1:1 despite no longer using hfcs).
Agreed, but I have doubts that this will be a massive improvement if the same amount of other sugars are used. I’m sure some things would reduce sugar to fit with production, but if some foods just became gritty (or, soda with sugar sinking to the bottom) I would not be shocked.
Particularly because that seems like the easy-but-wrong-answer. Not that “maybe we shouldn’t make sugar cheaper than water” and “food doesn’t need to be loaded with sugar to taste good” should be unpopular opinions.
Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.
(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).
That, and it seems re-makes don’t really fix core issues (Medievil’s remake).
I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.
TMBG is going to be ecstatic.
It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.
Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).
EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.
Assuming the law doesn’t mandate their desired beliefs, I am still waiting for the video of red-faced yelling at a school-board meeting after the tiniest mention (or perhaps a poorly-printed picture of the cover) of the Qur’an.
Healthcare plans are on a yearly schedule. So if you hit your max OoP very late in the year (like now), on Jan 1st it will reset back to 0 and now you need to fill your perhaps $3K deductible again for ongoing treatment.
If the diagnosis and start of the bills was recent, it’d mean doubling it as soon as the next year rolls around.
That explanation makes a lot more sense for AAA who are very likely using significantly more bandwidth (due to data bloat in their games, day-1 updates), and are much more likely to be making millions.
For indie not so much, and it seems odd that there isn’t even some general incentive for games with lower requirements. Then again, using a platform like itch instead (possibly geared more towards bundles) or even going with some other payment method (donations) might just make more sense in that case.
For bandwidth, it’d absolutely make sense if a game that’s 10GiB+ because uncompressed audio and pre-rendered cutscenes (and likely huge day-1 updates) had to pay more of a cut to its platform than a 200MiB (or less) game. Particularly if the smaller game doesn’t even have multi-player.
This sounds completely backwards, like if you are talking purely about investment.
If not it seems to completely ignore that high prices alone would discourage spending, particularly on non-essential things (even then, don’t think for a second that there aren’t people skipping healthcare or meals).
The only other way I could interpret would be that high prices force people to spend more money on just essentials (even if they’re buying less than they otherwise would), somehow painting living paycheck-to-paycheck as a good thing because it means more money in the economy.
In an alternate universe:
“Why’d he do that?”
“Why wouldn’t he?”
You fool!
Be a good grandma: Tussle your grandkids’ hair and tell 'em YOU WILL EAT WHEN THE FOOD IS READY!
They need to change the likeness a little.
Elo, who? What? Nooo, he’s… uhh… Æléon 3000! Does it at all resemble a real set of events that happened? I sure hope not, that’d be an interesting coincidence.
Seems a bit odd to have so much standard, correct-era tech. Having anachronism seems like the point, the futurism bit. Like Quadrilateral Cowboy, or often Cowboy Bebop.
The one exception may be the stuff like that Nissan 300ZX (1985) digital dashboard, that feels anachronistic in an entirely different way. I could imagine a 3hr video essay on how expensive the design was, or perhaps a Technology Connections breakdown of the functionality/workings/issues etc.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.