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Joined 1 year ago
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Cake day: September 28th, 2023

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  • Do people genuinely not realize that sony and microsoft had a great data collection source (console gamers) that have largely “aged out”? This new push for account sign-ins is obviously because their user data flow needs a big kick. They used to get data when people bought the game on their own platform, ran it on their own platform, even how many hours their gameplay sessions were individually throughout the week. With a lot of their studios games they had either complete or timed exclusivity to really find out what was driving gamers to game, and beyond that it’s a popular commodity and likely a loat or reduced revenue stream.

    With helldivers 2, the account controversy sprung up on the back of Helldivers 2’s stats page not showing correct numbers for anything (and sometimes being rolled back asynchronously from your currencies and unlocks). Seemed obvious to me at the time they wanted a head count from another source (a sign-in) and probably data beyond that like session time/length. Whatever people are upset about sign-ins over, I don’t actually see it articulated much; there are a lot of good reasons to dislike it (potential stoppage of the service causing games to be harder to play like end of service for Games for Windows Live) and I never see them mentioned, just general vitriol for the companies. I don’t find the companies sympathetic, but I do find it odd that people just slam it aimlessly everywhere instead of identifying the issues beyond basic understanding of privacy fears.




  • Shroud (and folks like me) with 200+ hours found the fun. The quest design in starfield has extreme lows, but it has some extreme highs that are probably helped if you watched the shows and films the quests are referencing. The faction questlines are stellar the first time through.

    If you just hate all quests and only care about gameplay outside of that, you should probably admit that to yourself instead of flinging buzzwords and design guesses around. Bethesda open worlds have always felt surprisingly dead, closest they’ve got is morrowind and oblivion with almost every npc having a domicile and a daily routine. Their open worlds have been panned as being empty, too quest-locked, too small (or artificially large), poorly balanced, and any number of other complaints that they’re trash/slop/unplayable.

    We’ve heard this take (new game bad, old game good) for the entirety of video games existing across basically every genre. If you don’t like it, cool. It’s a game where you assign your own goals after a point (or even from the get-go) so ultimately it’s on you to find a satisfying gameplay loop. It’s okay if you can’t, but it says something about you and not the title, especially when you turn into a goblin who can’t stand the fun or joy of others on public spaces












  • Your phone/plan carrier using voice data to make a marketing profile is well documented actually. This data is purchased and verified and resold by meta, or in some cases bought and used by alphabet for GAS. Cacti can show you outgoing data for every device on a network, and you can see data being sent from a phone in signed packets going to your carrier when you’re not “actively using” it. It seems like you know about network monitoring tools but you haven’t actually used them, just talked about them in reference to data collection.

    “Why buy the cow” here is also easily answered: not everyone uses Facebook, a fair number of users will deactivate their facebook page but continue to use messenger.