SmileBASIC (cool programming language thing that has had versions on DS, 3DS, Wii U and Switch) supports usb keyboard and mouse on Switch.
SmileBASIC (cool programming language thing that has had versions on DS, 3DS, Wii U and Switch) supports usb keyboard and mouse on Switch.
Switch software can support USB mice, I hope that’s what they will be going for (even if they release an old-school SNES-like mouse to go with it).
Europe does, at least for Nintendo e-shop. For some reason Nintendo keeps managing both at the same time. When PEGI (Europe’s own ratings) is totally okay with a game, but Australia has a brain fart and thinks a retro-style shoot’m up with pixellated little spaceships shooting at each other needs to be mature, the game is suspended form the e-shop for both regions, generally for months.
There’s some weird ripple effect going on I think, it goes through an international rating system of which Australia’s one of the biggest member. But the fact still is a game that passes the (mostly) reasonable PEGI can still be removed from the shop if a very stupid butterfly flaps its wings on the other side of the world.
There are several projects trying to do their own life sim. One that was supposed to be published by Paradox was cancelled recently, shortly before planned release, and to the surprise of the dev team apparently.
This is not an easy genre to develop for, lots of things can go wrong and it might be hard to find a good balance between boring and unmanageable feature creep.
Even Cities Skyline devs had a headstart, they already had a successful transport sim before they tried to fill the smoking crater left by EA SimCity’s explosion.
I don’t think “for the time” is that relevant here. My major problem with it is how shallow it is. All 5 phases are so repetitive, with so little variations and so little to do.
The only good things about it were the editors, those were impressive, especially the creature editor. But it’s just cosmetic, mechanics are so poor almost nothing emerges from it. It’s quite disappointing for designers that have been major actors of the simulation genre forever.
Will Wright was still there for Spore, so everything he touched was not gold. It’s supposed to be a whole universe and it’s barely a simulation of anything, somehow he forgot to design a game around it.
And now he’s hopped on the Blockchain/NFT train…
Yeah, pretty much. The best Sims game doesn’t exist, it’s a Frankenstein monster that would take bits of the 4 games.
I love the idea of 3 with the open city and NPC progression, but wow this game’s an unstable glitchy mess. It’s not even close to be playable without many unofficial fixes, and even then, it runs like shit.
The only things I’d take from 4 would be maybe moods (nice to have, I guess) and the more organic body models, with more seemless morphs. 4’s gameplay is boring as hell, nothing interesting ever happens. And they got rid of create-a-style which is a huge creativity downgrade.
Tolkien estate usually doesn’t like their words used in random stuff. Sometimes I think they’re bordering on control freaks, but in that particular case, yeah, nuking that shit and forcing them to change their name wouldn’t seem unreasonable to me.
If they’re not aware of it, maybe someone should tip them.
I don’t know how it was when you were a kid, but there’s been a good number of pretty damning stories since then.
Especially the one about the fucking overt pedophile with the rabid “edgy” fanbase and Roblox having to be coerced into doing something.
Or the shady team-developed games, that are not being controlled in any way by Roblox, but where minor developers are being “recruited” and exploited by adults.
Or the way Roblox itself obfuscates how much you can profit from your games with absurd fees over fees over terrible fake money exchange rates. And how it encourages shitty monetization practices.
"See, on this diagram, that part of the global population represents the users we can legally identify, because they’re not minors.
_ So, who’s in the rest of the diagram?..
_ This is a mystery to everybody."
Like… The one with the werewolf? Really?
Well, that’s definitely one of the Sonic games of all times.
X used self-destruct.
Yes, so much yes. I’ve got that on mine too, and it’s a pain. it has very small, close “buttons” too, setting the temperature is an exercise in accuracy, when it reacts at all.
And yes, the tiniest drop of water fucks everything up completely.
Capacitive buttons on anything are annoying, they’re unreliable as fuck. They might trigger with the slightest accidental touch, but then they’ll act like your finger doesn’t exist for a dozen pushes.
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Bright colour on dark background makes sense IMO.
This, however :
https://www.digitalretropark.net/wp-content/uploads/2020/10/cpc-01-1320x990.jpg
My 80’s computer was (by default) bright yellow text over bright blue background.
It probably sounds quite bad. It was. You could change that with a few commands but you’d have to do it each time you boot the thing, and I didn’t bother, it was “normal” to me.
That didn’t prevent young me from spending hours copying lines of BASIC code from magazines, but it was tiring. Nowadays I’m just like, seriously, who thought that colour scheme was a good idea?
[De Beers] stating that the economics of lab-grown diamonds for jewelry were not sustainable.
“That’s cheating, we can’t throttle the market of these shiny rocks! The indistinguishable ones you need are still those we’re killing people for!”
I hope one day you can make a perfect gemstone for the cost of a burger, so people just stop caring about them at all.
The article mentions both. Meta is still complaining about GDPR.
I mean, there were lots of multiplayer games when I grew up, before CoD or Halo, but still.
Doesn’t change that I dislike most of these.