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Joined 6 months ago
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Cake day: March 18th, 2024

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  • I’m about half way through Conscript, which is essentially WW1 Resident Evil. This game has maintained its tense feeling by carefully dialing the presence of save points and ink items to use at them. I’m really enjoying it. Unfortunately, for the same reason, it makes it difficult to find a block of time that I know I’ll have to make progress in the game, so I’ve prioritized playing other stuff for the past week.

    I’m coming up on the end of Dread Delusion. In fact, I believe I’m on the final mission. On a much smaller scale, this game channels the same exploration formula of something like The Legend of Zelda: Breath of the Wild or Elden Ring, paying close attention to sight lines and making sure that you can use your brain to navigate the world, explore, and find something interesting. The game is certainly wider than it is deep, but they nailed the exploration part of the game, and I’d love to see them hone in on more RPG systems in a sequel or other follow-up.

    I’m also a bit more than halfway through Wolfenstein II: The New Colossus. Without spoilers, I got to the part where they let you make a mechanical choice, and I picked the stealth-focused one. This is more of what made The New Order great, and they even cleaned up some of the mechanical issues that I had with The New Order on a gamepad, so they must have had the same complaints that I did.












  • They pretty much ripped it off wholesale from Mimimi’s games, which were inspired by Commandos. They even seem to use the same button layout. And I’m not upset about this. Those games were great. If you want to play Commandos-but-feudal-Japan, Commandos-but-Cowboys, or Commandos-but-ghost-pirates, I’d highly recommend Shadow Tactics: Blades of the Shogun, Desperados III, or Shadow Gambit: The Cursed Crew, all of which have this mechanic and play like great modernized versions of Commandos.