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Joined 1 year ago
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Cake day: June 10th, 2023

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  • He’s not wrong that GPUs in the desktop space are going away because SoCs are inevitably going to be the future. This isn’t because the market has demanded it or some sort of conspiracy, but literally we can’t get faster without chips getting smaller and closer together.

    While I agree with you on a technical level, I read it as Pat Gelsinger intends to stop development of discrete graphics cards after Battlemage, which is disappointing but not surprising. Intel’s GPUs while incredibly impressive simply have an uphill battle for desktop users and particularly gamers to ensure every game a user wishes to run can generally run without compatibility problems.

    Ideally Intel would keep their GPU department going because they have a fighting chance at holding a significant market share now that they’re past the hardest hurdles, but they’re in a hard spot financially so I can’t be surprised if they’re forced to divest from discrete GPUs entirely


  • Seriously putting a couple gigs of on-package graphics memory would completely change the game, especially if it does some intelligent caching and uses RAM for additional memory as needed.

    I want to see what happens if Intel or AMD seriously let a generation rip with on package graphics memory for the iGPU. The only real drawback I could see is if the power/thermal budget just isn’t sufficient and it ends up with wonky performance (which I have seen on an overly thin and light laptop I have in my personal fleet. It’s got a Ryzen 2600 by memory that’s horribly thermally limited and because of that it leaves so much performance on the table)



  • Luke Skywalker taking a lucky shot at a vulnerability that a team of engineers and military men, all of which were high-level Imperial defectors, with support from many planets of what is the Star Wars alternative of Western Europe and North America, had found by analyzing space station’s stolen blueprints, using computers and what not, is realistic.

    I’m guessing you haven’t seen Rogue One. The architect of the death star was sympathetic to the rebellion and deliberately created the vulnerability of the reactor that needs only a single hit with a blaster to blow up the entire megastructure, sent a message to the rebellion explaining said flaw and instructing them to aquire the designs of the death star to identify where the reactor is so that they can exploit the flaw.

    Having been involved in large (software) projects this seems quite plausible that someone near the top could intentionally leave a backdoor in there and have it go unnoticed into live testing, especially with the mix of disciplines needed in constructing such a megastructure





  • I have to disagree. When I tried out a VR headset at a con I spent 2 hours with the headset on in Space Pirate Training Simulator thinking it had only been 20 minutes. This was the $250 Meta Quest 2 while I had a heavy backpack on my back because I didn’t have anyone with me to leave my bag with. I was trying to be conscious with not taking too much time with the headset so others could have a chance and figured about 15-20 minutes would be appropriate but apparently I was completely in the zone!

    I can count on one hand how many times I’ve had that much of a time traveling game experience, so I’d say VR is a pretty dang cool experience and once hardware costs come down (or headsets become more ubiquitous) it’ll probably be a pretty big market for gamers, much like how consoles are now