I make games

  • 0 Posts
  • 20 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle
  • mozingo@lemmy.worldtomemes@lemmy.worldHappy Halloween!
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    edit-2
    11 days ago

    Sometimes on Halloween when families are out trick or treating themselves, they’ll leave a bowl of candy out in front of their house with a sign that says something like “take one per child”.

    This is a play on that, but it’s a bump of cocaine per child. You’re supposed to snort it using the key.










  • Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.