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Cake day: June 5th, 2025

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  • When Stop killing games initiative started one people wanted Pirate Software to support and promote the initiative so others would be more aware of the initiative. Instead of doing that Pirate Software decided to take a massive shit on the initiative essentially making the argument that it would actually end up killing games. Which would be somewhat acceptable position to take, if he hadn’t completely missed the point of the initiative, hadn’t made things never said in the initiative and hadn’t told everyone to eat his ass when people said he doesn’t understand the initiative. That was about 10 months ago when he was still somewhat well regarded in the gaming sphere.

    But in the last 10 months he’s been surrounded by controversies that have slowly changed the public perception of him. I won’t get into all those controversies because there are just too many to explain.

    So about 2 weeks ago Ross (the person spearheading the Stop killing games initiative) made a video where he decided to more or less vent his frustrations with Pirate Software because he effectively derailed the initiative. That got covered by MoistCritical who sided with Ross and said Pirate Software is talking out of his ass. Any normal person would’ve gone “Maybe I am wrong when everyone keeps telling me I’m wrong?” But Pirate Software literally said he is doubling down on his statements and he has been adamant that his interpretation of the initiative is correct, everyone else is wrong and he has done nothing wrong. Because he’s a narcissistic asshole he has fueled the drama, turned himself into the villain and ended up being the catalyst to having the initiative signed.


  • Goodeye8@piefed.socialtoGames@sh.itjust.worksEnjoy
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    6 days ago

    Yeah, I had plenty of time and money for gaming and other hobbies before having little mischievous halflings. Now at least two thirds of my free time goes into them instead of me. Would I love more me time, absolutely. But I also love them and I feel incredibly privileged to have the time that I can spend on them and I can’t fathom not wanting to spend time with them.

    But this is more about letting potential future parents know that children are a fucking huge commitment and you better have your own life sorted because you won’t have time to fix your shit later. Kids are post-campaign content. You finish your main story and then if you’re looking for some challenging content, you get kids. Don’t get kids during your main story because then they become your main story.


  • There are two point I’m going to make. First is that I think it’s something the developer shouldn’t have to decide in the first place. They wanted to make a game with gruesome scenes and that’s the game they made. The only reason they’re making it less gruesome is because they want their game to reach a wider audience which is why they’re porting to console but they can’t release their game on console because consoles are a locked down platform and the platform owners are exerting power they shouldn’t have to force the developers to compromise on their vision. It’s absolute bullshit that Sony/MS get a say in how a game should be made.

    The second point is that the developers did have to decide this, so it should be obvious why consumers are annoyed. They bought the product when it had one vision, and now the vision they were presented with is getting altered for reasons not at all related to their experience of the game and they’re not even given an option to retain the previous vision. Imagine if your favorite game was changed for some completely bullshit reason? Would you not get pissed?













  • Fair enough, feel free to buy USB-C headphones then.

    Edit: Time for the real reply.

    I never have to charge my wired headphone.

    But you still have to charge your phone. When I charge my phone I also charge my headphones. Most wireless headphones notify you in advance when they’re running low, in my experience enough in advance to not run out before charging again. And finally, charging even once a day is still less overhead than having to manage wires every single time you use the headphones.

    Nor do I have to buy new batteries or new headphones when they die

    Yeah, you only buy new headphones when the wire gets damaged because that one time you didn’t take good enough care of the wire. I personally had to buy a new set of headphones every year because I’m bad with wires. I’d either store them poorly because I was in a hurry or they’d get stuck on something and get yanked. My first BT headphones lasted me 5 years before starting to have noticeable battery issues and then I still used them for another 3 years before the battery was so dead it wouldn’t live my daily commute.

    overall my response boils down to “just use wired then” because the arguments are silly personal preference arguments and the wider consumer market has already decided that wireless is better. But if you want wired nothing is stopping you from getting USB-C wired headphones.




  • Yeah, there’s a certain risk for rolling with your own engine, but if you start the project with the idea of having a custom engine you probably know what you’re doing and have taken into account the complexities of having a custom engine. IMO if you’re a group of small experienced devs having a custom engine is not really a show stopper, if you’re a junior the project probably isn’t even getting off the ground.

    But changing the engine mid-project is almost always a huge decision and more often than not a killing blow for most projects. Depending on the stage of the project you’re guaranteeing adding a year or two to your development. It’s better to accept the limitations of the existing engine and compromise on the vision rather than swap engines in hopes of realizing the vision that got refined during development.