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Cake day: September 28th, 2023

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  • Daedskin@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    14 days ago

    From later in the article (emphasis author’s)

    Earlier in this article I intimated that many of us are already dependent on our fancy development environments—syntax highlighting, auto-completion, code analysis, automatic refactoring. You might be wondering how AI differs from those. The answer is pretty easy: The former are tools with the ultimate goal of helping you to be more efficient and write better code; the latter is a tool with the ultimate goal of completely replacing you.



  • I would recommend going and watching the pannenkoek video because it is so good.
    The quick version is that it has been known to be possible to clip through the wall to get to the door, but Mario has to be in the walking state to open it. Since the floor directly under the door hitbox is all covered by wall, and the part that isn’t covered by wall doesn’t have a floor directly below it, it seems like there’s no way to actually be in the walking state to open it.
    However, by abusing an exploit where Mario finishes his turn around animation the same frame he leaves the ground, the transition to the freefall state is overwritten by the transition to the walking state; this lasts one frame until a check is run next frame — which properly puts him in freefall. Timing the turn around right lets you be past the wall and walking, so you can open the door.



  • I’m sure there were other consoles that did it, but the one I remember is the NES; it had a physical switch on it for channel 3 or 4, and you had to have your TV tuned to the respective channel to get the game to show up. As to why that was necessary on a technical level, I’m not sure. But it was a thing you had to do.