The amount of April fucking 1st videos that would now be indistinguishable from normal videos alone makes the idea of upload date removal outright dangerous in my opinion.
The amount of April fucking 1st videos that would now be indistinguishable from normal videos alone makes the idea of upload date removal outright dangerous in my opinion.
After my rather disappointing adventure with Metro: Last Light recently I ticked off another backlog game in the way of a third-of-a-trilogy I’m really looking forward to this week with Bioshock 2. I adored the first game back when I played it, and I’ve been really looking forward to Infinite, with 2 being a kind of red-headed stepchild in the way.
Overall I enjoyed it and found it alright. The novelty of playing as a Big Daddy wore off pretty quick, and after that it was kind of just “more Bioshock” - which isn’t necessarily a bad thing. The setting was still fantastic, and using the Nvidia RTX HDR feature the game looked stunning. The voice acting was great and the shooter gameplay felt as tight and entertaining as the first game. Lots of plasmids that kind of sucked in the first game were surprisingly great here which was fun. I did kind of miss the hacking mechanic from the first game, though.
While I liked the story, it doesn’t really hold a candle to the first game in my opinion, but that is more of an effusive praise of Bioshock 1 than an indictment of Bioshock 2. It served its purpose and wasn’t in the way of me enjoying the game, though it’s not something I’ll think back on time and time again and heartily recommend like the first game, I think.
Finally - and most sadly - the game suffers extremely from instability. I even played the Remastered version, but crashes were frequent, sudden and unpredictable and from looking around online this is apparently a common problem. I tried all the various fixes online but only managed to slightly reduce their frequency. Very unfortunate.
Still, I’m glad to have played it and am looking forward to Infinite sometime in the future.
Wait YouTube is disabling upload date and view counter?
It’s such a great example of art direction versus graphics, honestly. Watching Skill Up’s review I’d often go “oh hey, that lighting looks pretty good, those textures look nice” etc but thanks to the Pixarified people it still looks like shit whenever a person is on screen. I don’t know why but the character designs make me think of cheap mobile games.
I don’t believe this to be the case at all. I thought the jump scares were almost perfectly timed and measured in order to build tension, and were a vital part of the excellent tension/release flow of the game.
+1 recommendation from me, both are absolute classics with some wonderfully memorable level designs.
Yes, this is exactly why it’s so important to not leave things unchallenged! Human brains are so susceptible to absorbing ideas through osmosis by just reading statements while scrolling.
Manifesting this as being Game of the Year. Please deliver GSC, all signs point toward an amazing game.
… my mind
Presumably
Yeah these are all interesting and I’ll follow their development for sure, as I know there were a lot of talented people that worked on DE. But I would be hard pressed to call anything a true “successor studio” without any of Kurvitz, Rostov, Hindpere and Tuulik - and preferably all four of course.
I skip reading the article this one time after being so disappointed by Rockstar for the PS4 release of RDR, and I an punished. Serves me right tbh.
Archive link doesn’t work for me, but I could extract the original link and read it.
Don’t really take much joy from anything Paradox is saying about the direction and developer switch. It plays more like Dishonored? That’s not what made the first game so good brother, why’d you throw out Brian Mitsoda when you had him working on the project and the writing is half of what made people love the original? Why did The Chinese Room toss out Rik Schaffer when the soundtrack of the original was so iconic?
It might turn out to be a decent game but I have such a hard time believing it will be a good Bloodlines game.
Presumably still 30 FPS max and no other improvements apart from deigning to let us play it at all on PC?
Neat, sounds useful!
God I hope the game turns out amazing.
Now, he may have (probably did) stiff workers in other ways.
He had an immense reputation for this for his whole career as a “businessman”. [1](https://usatoday.com/story/news/politics/elections/2016/06/09/donald-trump-unpaid-bills-republican-president-laswuits/85297274/) [2](https://aflcio.org/2016/7/12/when-donald-trump-had-choice-he-chose-nonunion-labor-his-construction-projects-ibew)
It’s been attempted before with other game engines (like DA: O) but maybe this time it’ll happen. Though I hate to be a negative Nancy but don’t hold your breath with these fan conversions - they’re huge undertakings. Skyblivion actually looks like it might happen, but it’s exceedingly rare.
To be honest, when Nintendo has gotten to the point where this story sounds perfectly plausible you can’t say they don’t deserve all the hate they get (and more, frankly).
The only thing keeping them below Disney on my shit list is that Nintendo seem to act more like the grumpy out-of-touch old man, while Disney is fine being just overtly evil (see the recent wrongful death lawsuit debacle).
Funding is important, especially if you want to self-publish like they seem to intend to (thank god for no more Epic Exclusives) but I can’t help but feel a bit sad about these news. I hope Tencent won’t be a large enough shareholder to exert any influence over Remedy creatively.
Have they… not played a Lucas Pope game before? How is it surprising at all? Obra Dinn already showed what he can do with 1-bit graphics and almost zero animation.