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Cake day: October 2nd, 2023

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  • Pasting the first section of the article because of the stupid anti-adblocker on Mobile:

    • Shinobi Warfare’s developer is rewarding players for positive reviews, violating Steam’s terms of service agreement.
    • The controversial practice was revealed by a Reddit user, leading to concerns about inauthentic reviews flooding the game.
    • Despite reports to Steam support, Shinobi Warfare continues to face backlash for questionable tactics and content appropriation.

    Shinobi Warfare, a 2D turn-based RPG multiplayer game, is being called out by Steam users after it was discovered that the developer has been rewarding players with in-game currency for leaving a positive review. The lucrative reward has led to the game receiving an ‘overwhelmingly positive’ review badge, but goes against the platform’s terms of service agreement.

    The discovery was made by Reddit user Glavurdan, who took to the Steam subreddit yesterday to reveal their findings. The post has multiple images of the questionable practice, with the most notable being on the Shinobi Warfare Discord server, where an admin on the server offered players 1,000 in-game gems to leave a positive review.



  • Was hoping for more about the game takedowns, but not much of anything was said:

    LP: […] how does The Pokémon Company handle Cease & Desist letters with regards to fan projects? How did you find them, and where did you draw the line on what’s allowed and what the company thinks needs to be shut down?

    DM: Short answer: […] someone from the company would send me a link to a news article, or I would stumble across it myself. […] I say this to my students: the worst thing on earth is when your “fan” project gets press, because now I know about you.

    LP: Oh. Oh no.

    DM: But that’s not the end of the equation. You don’t send a takedown right away. You wait to see if they get funded (for a Kickstarter or similar); if they get funded then that’s when you engage. No one likes suing fans.



  • The audit was not about finding the exact cause of the previous incidents:

    The audit, which is kind of like a quality control inspection for large companies, analyzed 89 aspects of Boeing’s 737 Max production

    The audit looks at current production to assess wether or not everything is being done to prevent further hazards (they failed over a third of the inspections). Determining what caused the past incidents would be assigned to the equivalent of crime scene investigators (FAA detectives?).

    Determining production line compliance and investigating the cause of a major malfunction are two entirely different beasts.




  • Here’s my variant of the quote:

    Many of the most talented engineers of our time don’t do anything important — instead, they work on making our entertainment more immersive.

    They work on better 3D renderers, more appealing shaders, faster VR hardware, better spatial sound, more powerful game engines, more immersive games, more colorful phone screens, more eye-catching app animations, etc.

    The point he’s failing to understand is that all of these “useless” innovations are a part of what is pushing the edge of technological innovation. Sure, while the direct goal of each one is often entertainment, indirectly they all push the limits of a technology.

    • 3D renders - I would venture to saw that there are a lot of parallels between rendering and scientific computer simulations. Especially light simulations.
    • VR hardware - Ultra low latency innovations for displays, motion tracking, and wireless communications, to name a few things. All in one headsets are pushing miniaturization too.
    • Game engines - This one made me laugh. Game engines affect more than just games. They push physics engines, rendering, scripting languages, 3D modeling, etc. so forward.
    • Phone screens - Another knee slapper. Phones have arguably been the leading technology in the miniaturization of technology. Those better screens have influenced every device with a screen smaller than a TV.