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Joined 2 years ago
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Cake day: August 4th, 2023

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  • FF12, 13, 15, and 7 Remake were all big sellers. It’s more the recent, poor performances of Rebirth and 16 that have raised eyebrows (although I can understand the argument that 15 and 16 moved away from being JRPGs from a gameplay point of view).

    The big names they are left with right now are FF14 (the other MMO), Nier (the brainchild of an auteur, not regular work product), and Dragon Quest. Maybe FF17 will be end up being more traditional, but with the way that series’ dev cycles have gone on top of the restructuring, who knows when that will surface.





  • Something of mild historical interest is that Magna Cum Laude had some genuinely brilliant dialogue here and there. The abusive arcade machine and tabletop RPG scene still stick firmly in my memory all these years later, and there was solid comedic timing as well (“Are those my Funyuns?”). Unfortunately, more good lines are cut up into the minigames, which act out scenes with gamified dialogue selection. Many of the games probably have to be re-attempted to clear, too, and no matter how funny a line is, it’s not gonna be great the fourth time because you hit too many beers and can’t control the cursor. The game’s also very much a product of the irreverent college movie genre, which has aged in the worst way. Consent issues and all.

    Al Lowe’s games were more highbrow, for lack of a better term, so they didn’t go quite as far off the rails. They seemed to be the kind of thing aimed at a Playboy Magazine reader. One of these, Love for Sail, remains my favorite of the bunch. I think they really hit their stride with the gameplay in that one, and the writing and the visuals were solid, though I’ve seen better in this genre since.

    I didn’t see great reviews for Wet Dreams so that was an easy skip–I’ve been ignoring the series since MCL–but it’s interesting to see a high opinion of those games. I almost never see anyone talking about them, much less in a glowing way.






  • I often wonder if mobile gaming wouldn’t be in the current freemium hellscape if the N-Gage had a better launch library. We knew even back then that everyone was going to have a phone, so it was a natural evolution. Unfortunately, the games weren’t very good, and they also weren’t again when Square Enix tried up-front pricing a little while later with Final Fantasy Dimensions and The After Years, for example.

    Now I don’t know if single-price games are ever going to have a chance in the mobile market.







  • Ashtear@lemm.eetoRetroGaming@lemmy.worldLemmy’s essential 25 PS1 games
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    4 months ago

    The only one I have that hasn’t been mentioned yet is Suikoden II. Gorgeous sprite art, and it’s also just a solid game. Ironically, it’s getting a remaster very soon which is sure to clean up its biggest weakness (the English localization), though we don’t know how the rest of it will shake out.

    I consider the fifth gen to be a lost generation for sprite-based games, this is one of those on the console that make the case for an interesting “what could have been” scenario (Symphony of the Night, Final Fantasy Tactics, and Valkyrie Profile also being sprite-based standouts).