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Cake day: June 12th, 2023

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  • A big part of the reason was that Facebook offered game studios a big upfront sum if they made their games work on whatever headset they were selling at the time in standalone mode with no major caveats. The headset only had an anemic mobile GPU, so was only capable of as much as mobile games were doing at the time. A bunch of studios took them up on this offer, and cut back their projects’ scope to be viable under the hardware constraints, so nearly everything that got made was gimmicky mobile-style minigames, and obviously that’s not what makes people want to drop hundreds of dollars on hardware, as they can get their fill by borrowing someone else’s headset for an hour.

    Mobile GPUs have improved, so standalone headsets aren’t as terrible now, but we missed the expensive toy for enthusiasts and arcades phase and soured most people’s opinions by making their first VR experience shovelware.


  • It’s not realistic to demand to own games in the same way as a spoon any time soon. It is, however, pretty reasonable to demand you own games like you’d own a book. You can chop up a book and use it to make a paper maché dog, but you can’t chop up the words within to make a new derivative book (or just copy them as its to get another copy of the same book except for a single backup that you’re not allowed to transfer to someone else unless you also give them the original). The important things you can do with a book but not a game under the current system, even with Gog, are things like selling it on or giving it away when you’re done with it and lending it out like a library.

    About a hundred years ago, book publishers tried using licence agreements in books to restrict them in similar ways to how games and other software are restricted today, but courts decided that was completely unreasonable, and put a stop to it. In the US, that’s called the First Sale Doctrine, but it has other names elsewhere or didn’t even need naming. All the arguments that applied to books apply equally well to software, so consumers should demand the same rights.



  • AnyOldName3@lemmy.worldtomemes@lemmy.worldEmbrace the cringe
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    1 month ago

    Being mean is willfully making people around you feel worse. Being cringe is negligently making people around you feel worse. Once you’re aware you’re cringe, if you do nothing to mitigate it, you’re being willfully negligent, which is just as bad as doing something intentionally.

    Edit: I’ve posted the same joke as a response each time I’ve seen this meme, and this is the first time it hasn’t been well-received. Just in case that’s down to people thinking I’m being mean instead of making a joke, I’ll clarify that I am in favour of letting people enjoy things.


  • I’m not arguing for anything in the post above, just pointing out that a broken (or badly repaired) insulin pump is genuinely more dangerous than having no insulin pump. That doesn’t have to count against the right to repair one, as if you’ve got the right to repair an insulin pump, and do so badly, it doesn’t mean you’re legally forced to use it afterwards, just like I’ve got the right to inject all the insulin in my fridge with an insulin pen back to back, but I’m not legally forced to do so.

    I do think the right to repair should be universal, but as I think that medical stuff should be paid for by the state, NHS-style, that would end up meaning that the NHS could repair medical devices themselves if they deemed it more economical to do so and recertify things as safe than to get the manufacturer to repair or replace them. The NHS is buying the devices, and gets the right to repair them, and that saves the taxpayer money, as even if they don’t actually end up repairing anything, it stops manufacturers price gouging for repairs and replacements, and if the manufacturer goes bust or refuses to repair something, there’re still ways to keep things working. It doesn’t mean unqualified end users can’t use their new right to repair their medical devices and risk getting it wrong, but if you’ve got an option of a free repair/replacement, most people would choose the safe and certified repair over their own bodge.


  • If you’ve got a broken insulin pump, assuming you’re in a country with a functioning healthcare system, you should have been given a spare pump with the original, and probably some insulin pens, so when one breaks, you fall back to the spare, and get given a new one to be the new spare (or could get the broken one repaired). Using the spare is completely safe.

    If you don’t have a spare, your sugars would go up over several hours, but you’d have a day or two to get to a hospital and potentially several days after that for someone to find you and get you to a hospital, so it’s not safe, but also not something you’d die from if you had any awareness that there was a problem.

    If you’ve got an incorrectly-repaired pump, you could have it fail to give you enough insulin, and end up with higher sugars, notice the higher sugars, and then switch to the spare. That’d be inconvenient, but not a big deal. However, you could also have it dump its entire cartridge into you at once, and have your sugars plummet faster than you can eat. If you don’t have someone nearby, you could be dead in a couple of hours, or much less if you were, for example, driving. That’s much more dangerous than having no insulin at all.

    Prosthetic legs don’t have a failure mode that kills you, so a bad repair can’t make them worse than not having them at all, but insulin pumps do, so a bad repair could.




  • It also doesn’t help that once you’ve paid the large fee for the Pro version, it doesn’t actually guarantee any support if you encounter a bug. You get access to a different issue tracker, and might get a Unity employee to confirm that the bug exists after a couple of months (and maybe close it as a duplicate, then reopen it as not a duplicate when the fix for the other bug doesn’t help, then reclose it as a duplicate when it turns out the fix for the other bug also doesn’t fix the other bug, and at the end of a multi-month process, there still being a bug with no indication an engineer’s looked at it).

    Anyway, I’m glad to no longer be working for a company that uses Unity.


  • It’s easy to get pressured into thinking it’s your responsibility. There’s also the risk that an unhappy company will make a non-copyleft clone of your project, pump resources into it until it’s what everyone uses by default, and then add proprietary extensions so no one uses the open-source version anymore, which, if you believe in the ideals of Free Software, is a bad thing.






  • You can’t trust users to make informed decisions about cybersecurity as most users don’t have the necessary background knowledge, so won’t think beyond this popup is annoying me and has a button to make it go away and I am smart and therefore immune to malware. Microsoft don’t want Windows to have the reputation for being infested with malware like it used to have, and users don’t want their bank details stolen. If something’s potentially going to be a bad idea, it’s better to only give the decision to people capable of making it an informed decision. That’s why we don’t let children opt into surgery or decide whether to have ice cream for dinner, and have their parents decide instead.

    The comment you’re quoting was replying to someone suggesting a warning popup, and saying it would be a bad idea, rather than suggesting the secure boot UEFI option should be taken away. You need at least a little bit more awareness of the problem to know to toggle that setting.


  • If you’re doing things properly, you’ll know your Microsoft account password or have it in a password manager (and maybe have other account recovery options available like getting a password reset email etc.), and have a separate password for the PC you’re locked out of, which would be the thing you’d forgotten. If someone isn’t computer-literate, it’s totally plausible that they’d forget both passwords, have no password manager, and not have set up a recovery email address, and they’d lose all their data if they couldn’t get into their machine.



  • If you give a chip more voltage, its transistors will switch faster, but they’ll degrade faster. Ideally, you want just barely enough voltage that everything’s reliably finished switching and all signals have propagated before it’s time for the next clock cycle, as that makes everything work and last as long as possible. When the degradation happens, at first it means things need more voltage to reach the same speed, and then they totally stop working. A little degradation over time is normal, but it’s not unreasonable to hope that it’ll take ten or twenty years to build up enough that a chip stops working at its default voltage.

    The microcode bug they’ve identified and are fixing applies too much voltage to part of the chip under specific circumstances, so if an individual chip hasn’t experienced those circumstances very often, it could well have built up some degradation, but not enough that it’s stopped working reliably yet. That could range from having burned through a couple of days of lifetime, which won’t get noticed, to having a chip that’s in the condition you’d expect it to be in if it was twenty years old, which still could pass tests, but might keel over and die at any moment.

    If they’re not doing a mass recall, and can’t come up with a test that says how affected an individual CPU has been without needing to be so damaged that it’s no longer reliable, then they’re betting that most people’s chips aren’t damaged enough to die until the after warranty expires. There’s still a big difference between the three years of their warranty and the ten to twenty years that people expect a CPU to function for, and customers whose parts die after thirty-seven months will lose out compared to what they thought they were buying.