• 1 Post
  • 217 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle






  • Superfluous remasters are one thing, but Bloodbourne desperately needs one. I have 2,000+ hours across all of From’s games but I can’t put more than 30 minutes into Bloodbourne before the FPS issues are too irritating for my eyes to keep playing (not hyperbole).

    Fixing that alone would be huge, but porting to PC and giving it the full DSR treatment (QoL + GFX upgrades) on top of that is guaranteed to make enormous profit.














  • There are so many fun glitches you can learn in that game. I highly recommend trying some, it’s a blast. Some easy ones:

    Power crouch stabs - Link’s crouch stab has no damage value, so it ends up using the value of your previous move (regardless of if it did damage to anything). The deku stick’s jump-slash does massive damage, so if you take one out and jump slash the air, you can then spam crouch stabs to do massive damage very quickly. It will one-shot almost any common enemy, and can defeat bosses in less cycles than should be possible. Ghoma can be defeated in 1 cycle by doing this.

    Infinite sword glitch - If you interrupt Link’s crouch stab, the game will fail to turn off the sword’s hurtbox and will do damage every frame while Link holds it. You can interrupt a crouch stab with pretty much anything Link can interact with, like reading signs, picking up a bomb, or talking to Navi. And you can apply the deku stick jump slash damage to this glitch for even more damage.

    Leaving the forest early - There’s several ways to do it, but the easiest way is to walk against the wall to the right of the Kokiri kid and get as close as possible while facing away from him. If you crouch stab the wall to push yourself into him and press A to talk to him during the brief moment you’re inside of him, Link can pass through… But he will still block you from the opposite side, so to get the rest of the way out you have to roll under the kid while he’s falling from the high end of the passage wall.