stopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1282arrow-down19file-text
arrow-up1273arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agomessage-square89fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareemptyother@programming.devlinkfedilinkEnglisharrow-up7·10 months agoOne tries to recreate an RPG campaign as close as possible to table-top RPG, but on a computer. Was the original definition back when “possible” was very limited.
One tries to recreate an RPG campaign as close as possible to table-top RPG, but on a computer. Was the original definition back when “possible” was very limited.