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I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)
The wargames mode sounds really cool. But definitely waiting to see if they patch in the ability to pause the game. That’s just ridiculous.
I remember seeing tactical pause on the steam page video.
Barring some PVP mode that’s something if really want in a game line this myself
He talks about it for like five minutes in the video
Honestly during the campaign it’s really helpful.
Compared to the two previous games, this one require more micro management (or at least benefit from it).
And “other RTS games [requires micro management] as well, without pause”: indeed, but playing in full 3D/volume complicate things.
Edit: trying to rephrase for clarity
How does playing in full 3D with volume complicate pausing the game? Pause isn’t new technology.
It’s because they have to pause in one more dimension!
I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)