Delete PSPs and Rebirths, real Atlus stank hours. This localisation kind of sucks, lol.
I have a bunch of ridiculously specific questions about Tactics Ogre My Beloved, that I cannot find on search engines (DDG and Searx) or in the LUCT faq/guide. I also looked at Warren Report and Coffee Potato on youtube, no dice. If you know about it pls tell me, or embarrass me by showing me links to the answers!
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Why do Ninjas suck so bad at magic? Three damage from a FireBurn on a fire-elemented Ninja to a wind-elemented Eagleman of the same level???
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Actually what’s a good strat for Ninjas generally? They’re so frail.
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What governs whether or not spells like Thunder or Acid are single-tile target or five-tile targeting? I have two Valkyries with Thunder, and one casts for five tiles, the other for one tile…
^ SOLVED: Area of Effect for spells in SFC/PSX/SS is governed by the Intelligence stat, apparently. Above 64 gives five tiles, above 128 gives 13, according to GameFAQs.
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Is there a way to influence or change alignment, or is it just random and fixed?
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Does loyalty affect a unit’s stats or anything?
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What even governs accuracy, just generally? Also is the RNG completely goofy?
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Why is Canopus such a heroic chad who cannot be stopped and MVP every time???
THINGS I HAVE UNCOVERED BY WATCHING RANDOM VIDEOS:
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While stat increases are random on level, there is a Skill system that grants a unit “points” in that skill, i.e. Missile, Utility, Melee etc. Basically units get better at using attacks or spells or etc the more they use em. This may account for why my Ninjas and also Valkyries are trash
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If you walk back and forth over non-City locations you can get random battles. I want more Lizardmen so this is handy.
Also if anybody knows how to make PCSX derived emulators (PCSX-R, for example) load Tactics Ogre saves? The PlayStation version apparently fails to load saves from thirdparty memory cards that use compression, and Tactics Ogre on PCSX-ReArmed also fails to load saves it created. If you have any info on the PlayStation version’s turbojank code, please hmu. I actually suspect that the game has poor coding overall, since the Super Famicom english translation is buggy despite being by a known group, and the PlayStation version seems hokey too. (hangs briefly during turns, aforementioned save issues, goofy text box formatting)