The game is a heart breaking disappointment and a flagship example of enshitification. But the product managers delivered an amazing hack job. They retooled an existing engine, reskinned it tweaked some colors, and added item rolls and launched very quickly after the immortal failure.
The game delivered because the base design was functional, most of the failures came from the new loot system storing cache between players, not being able to scale mob size, lack of qa, lack of added art. All of which can be explained by the rushed time line. But the game sold ungodly amount of copies, just because of the name. Minimal investment and massive payout means it was a business success, although the players are still pissed that the original game designer had no idea what was fun. After the bad press activation did they try clean house but the damage was done.
Gonna need sources. I’m not a D4 apologist. It bored the hell out of me. I got about 50+ hours in and I stopped because I kept falling asleep near the end.
But to say it lacked qa and art, and was rushed?
It’s an artistically gorgeous game. The details are amazing. It has a high level of polish. Not a single bug.
You played 50+hours? If it was boring why did you give it that many hours?
I couldnt do that.
I didnt even give it the time of day to purchase it. After diablo immortal and the rest of what had been going on with blizzard around that time i knew the diablo 4 was going to be a cash grab and a waste of time.
It was actually really enjoyable the first 10 hours. Im 40 and love games like this where you can turn off your brain, like Destiny. The demo gave me a nostalgia kick and I felt like a kid again playing Diablo 2 on my old WinXp computer. Unfortunately, there’s just no real energy to the game. From level 20 to max level, nothing feels different. My damage became higher, and were just a bit flasher, but i didn’t feel that satisfaction of player progression in the game beyond checking tasks like in a crappy Ubisoft game.
I honestly don’t think Diablo 4 is a cash grab. The level of details and polish in the game is pretty high. They changed the art style from D3 (which was like a WoW ripoff) and took inspiration from Dark Souls. If it didn’t have the online only BS, I strongly feel like modding could fix it a lot.
I’m actually hoping the expansion makes it better. Diablo 3 sucked. But it sas “fixed” with the expansion after two years. (But it still doesn’t meet D2’s quality)
You are an average shitty user asking for sources and down voting., The fact you liked the game shows it was a business success. But given how poor the execution was, many of us die hard franchise fans would label that response as an apologist. Diablo 3 took 2-3x as long to build, launched with full set armors, full acts, developed a new game engine and still failed at launch. Diablo 4 had roughly 40 uniques? At launch and the Uber uniques were impossible to get. Wow models were used for mounts and mobs. Classes from d3 used the same animations, the dark way was a single dungeon floor was used to at least 15 quests. The story mission was sold as a single act that is added to in the future so they didn’t even write a full story. Please don’t act like it’s perfect
“Product managers retooled an existing engine and reskinned it and…”
Jesus fuckin christ dude, stop making things up. As an actual developer, I can with confidence say what you just wrote is complete and absolute bullshit and you either made it up or are parroting something someone else said.
It’s really disheartening to see the same uninformed, cynical outrage culture come over from the games communities on Reddit, especially when I know Lemmy is full of tech-y people who know the realities of these things.
The game lacked everything. I got it for free using points and was immediately bored and disgusted with its mtx. The story was not good, graphics were eh, and the gameplay was nothing new.
The game is a heart breaking disappointment and a flagship example of enshitification. But the product managers delivered an amazing hack job. They retooled an existing engine,
reskinned ittweaked some colors, and added item rolls and launched very quickly after the immortal failure.The game delivered because the base design was functional, most of the failures came from the new loot system storing cache between players, not being able to scale mob size, lack of qa, lack of added art. All of which can be explained by the rushed time line. But the game sold ungodly amount of copies, just because of the name. Minimal investment and massive payout means it was a business success, although the players are still pissed that the original game designer had no idea what was fun. After the bad press activation did they try clean house but the damage was done.
Gonna need sources. I’m not a D4 apologist. It bored the hell out of me. I got about 50+ hours in and I stopped because I kept falling asleep near the end.
But to say it lacked qa and art, and was rushed?
It’s an artistically gorgeous game. The details are amazing. It has a high level of polish. Not a single bug.
Doesn’t matter you bought it
You played 50+hours? If it was boring why did you give it that many hours?
I couldnt do that.
I didnt even give it the time of day to purchase it. After diablo immortal and the rest of what had been going on with blizzard around that time i knew the diablo 4 was going to be a cash grab and a waste of time.
It was actually really enjoyable the first 10 hours. Im 40 and love games like this where you can turn off your brain, like Destiny. The demo gave me a nostalgia kick and I felt like a kid again playing Diablo 2 on my old WinXp computer. Unfortunately, there’s just no real energy to the game. From level 20 to max level, nothing feels different. My damage became higher, and were just a bit flasher, but i didn’t feel that satisfaction of player progression in the game beyond checking tasks like in a crappy Ubisoft game.
I honestly don’t think Diablo 4 is a cash grab. The level of details and polish in the game is pretty high. They changed the art style from D3 (which was like a WoW ripoff) and took inspiration from Dark Souls. If it didn’t have the online only BS, I strongly feel like modding could fix it a lot.
I’m actually hoping the expansion makes it better. Diablo 3 sucked. But it sas “fixed” with the expansion after two years. (But it still doesn’t meet D2’s quality)
You are an
averageshitty user asking for sources and down voting., The fact you liked the game shows it was a business success. But given how poor the execution was, many of us die hard franchise fans would label that response as an apologist. Diablo 3 took 2-3x as long to build, launched with full set armors, full acts, developed a new game engine and still failed at launch. Diablo 4 had roughly 40 uniques? At launch and the Uber uniques were impossible to get. Wow models were used for mounts and mobs. Classes from d3 used the same animations, the dark way was a single dungeon floor was used to at least 15 quests. The story mission was sold as a single act that is added to in the future so they didn’t even write a full story. Please don’t act like it’s perfectDa fuk?
You can say positive things and still dislike a piece of media.
“Product managers retooled an existing engine and reskinned it and…”
Jesus fuckin christ dude, stop making things up. As an actual developer, I can with confidence say what you just wrote is complete and absolute bullshit and you either made it up or are parroting something someone else said.
It’s really disheartening to see the same uninformed, cynical outrage culture come over from the games communities on Reddit, especially when I know Lemmy is full of tech-y people who know the realities of these things.
The game lacked everything. I got it for free using points and was immediately bored and disgusted with its mtx. The story was not good, graphics were eh, and the gameplay was nothing new.
I’m really disappointed with blizzard lately.