Neverwinter Nights had something similar with modules and there was a massive community built around it. Will be interesting to see how complex this system is when it comes to scripting interactions and events, managing assets, and building narratives.
Neverwinter Nights had something similar with modules and there was a massive community built around it. Will be interesting to see how complex this system is when it comes to scripting interactions and events, managing assets, and building narratives.