- cross-posted to:
- hackernews@derp.foo
- cross-posted to:
- hackernews@derp.foo
- Users of those services will be steered toward the web
- Searches indicate apps from Meta may also be unavailable
Bypass paywall: https://archive.ph/4kfYI
- Users of those services will be steered toward the web
- Searches indicate apps from Meta may also be unavailable
Bypass paywall: https://archive.ph/4kfYI
I wonder if Apple’s continued 30% crusade is a factor.
I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.
Same problem the windows phones had
The vast majority of “apps supported on Vision” will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all
Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.
It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.
this is pure speculation, I am not a developer
The same could be said of iPhone apps on iPad but Apple still forces you to make specific dev for the iPad.
This is how Windows Mixed Reality operated (Back when UWP was still a thing) and it actually worked great.
All you have to do is not block the iPad app though.
This is just businesses slowly shrinking back to their actual valuation. No one’s shelling out a thirty percent gratituity just to be involved with very expensive vr.
Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!
The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.
So, not sure why Apple gets singled out here.