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Joined 1 year ago
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Cake day: June 16th, 2023

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  • file.pizza if this is a one off or rare occurrence. If you’re doing this regularly, there are better options, provided the person at the “source” computer is competent. A significant question is whether or not these computers are on the same network. I would recommend running a HTTP server if you don’t care about privacy, HTTPS if you do. There’s no need to buy an SSL certificate, self-signed is more than adequate for this purpose.

    It’s more complicated to set up, but the advantage is that when you’re done you can send the receiving party a link they can open in any web browser, no hassle.



  • I’ll go against the grain a little bit and say it’s a little weird. There’s nothing wrong with liking multiple distros, but a lot of people either stick with RPM-based (Red Hat, Fedora, CentOS, Rocky, OpenSUSE, Mageia) or Debian-based (Debian, Ubuntu, Mint, Pop!, Elementary). Then you have weirdos that like Gentoo, where nearly every package you install has to be compiled on the system. Or Arch, where the “installer” throws you in a terminal, and damn near everything has to be done manually to get your system up and running. And updates are “rolling release”, and if you try to update just one package without updating the rest of your system things can easily break.

    I am mostly a fan of Debian-based distros myself. But I’ll use CentOS on a VM if I’m trying to self-host anything that recommends it.




  • My personal favorite is Debian. I’m the IT director at my job, and 90% of our machines, including end user workstations, are running some form of Linux.

    One really nice thing is that most stuff is saved somewhere in your home directory. You can switch between all sorts of distros, and if you install the same software, browser, email client, etc. most of your stuff will automatically be there and work out of the box.


  • I fail to see your point? Right now a dev can sell their game as digital-only, forego a bunch of distribution costs and other costs associated with a physical release, and prevent lost game sales from resales. If this was to actually happen, they could no longer prevent those lost sales.

    As a gamer, there’s no longer any reason to “pay” for games. You can just borrow them. Buy them used, and turn around and sell them when you’re done.



  • I actually hope this ruling gets reversed. This has been a known factor in physical vs. digital games for a long time. With a physical game, the publisher only makes money during the initial sale. If that person decides that they want to sell their game later, the developer doesn’t see any of the money from that sale.

    I routinely buy games on Steam when they go on sale for 80%+ discounts. Even AAA titles that are less than a year old occasionally see discounts up to 50%. It’s rare that we can say the same for physical games. I expect that part of this is that game publishers have factored resales into the value.

    A digital copy immediately has a $0 resale value. It has no further value to anybody other than the person who bought it. But a physical copy still retains resale value, as it can be resold multiple times. Aside from a few exceptions, if a developer sells 100 digital copies, around 100 people get to enjoy the game. Versus selling 100 physical copies, which results in significantly more people getting to enjoy it. Also, physical games degrade, but digital games don’t. Without any degradation, there’s no compelling reason for someone to purchase a used game over a new one.

    Overall, this lost revenue will have to come from somewhere. This will almost certainly hurt indie game studios, as well as the digital storefronts themselves. Epic Games is already far from being profitable as is. I can only assume that this will end in higher game prices, less sales, and lower discounts. Other possibilities could be limits on number of downloads, as that extra bandwidth comes at a cost, or subscription fees for storing your digital game library. Of course everybody has their own opinions, but I’d much rather just keep the games I’ve paid for, and acknowledge that I can’t resell them.


  • I ordered this Anker USB-C dock as soon as I got my Deck: https://a.co/d/alhyc1U

    I had the old plastic stand that came with the Wii U Gamepad, it fits the Steam Deck pretty perfectly. If you go this route, and want to stand your Steam Deck up, make sure to get a short 6-inch to 1-foot USB-C extension cable. The cord on the dock is a bit too short to reach the top of the Steam Deck. Aside from that, this dock is perfect. It’s one of few I’ve found with two HDMI ports.

    I also ordered the official Steam Deck Dock when it was released. I tried to use it at work, but my two monitors are HDMI, and the official dock has one HDMI port and one DisplayPort. I tried using an HDMI-to-DisplayPort adapter. It worked fine in Windows, but I could never get it to work properly in SteamOS. So now I use the Anker dock at work, and the official one at home, where I only have one monitor, or sometimes I’ll use it to plug in to the living room television.


  • I’ve been using my Steam Deck as my primary PC both at work and at home. Very few issues. I have two monitors, power, ethernet, keyboard, and mouse all connected via a USB-C dock. I love that when I’m done with work I can unplug one USB-C cable and take my work with me. I also have an electric car, and I love being able to play my PC games while waiting for my car to charge.

    As a web developer one of the biggest hurdles I had to jump through was getting MySQL Workbench running, as there’s no flatpak or working AppImage available. The lack of CUPS for printing support is another nuisance, but I believe that can be overcome without unlocking the root partition by installing it as a systemd extension. I haven’t taken the time to fully prove this theory though. You can also print using netcat.

    I installed a 2TB SSD in mine. I have a small 256gb Windows partition that I rarely use for the few things I need Windows for. I also DJ as a side hobby, and I’ve used my Steam Deck for that too.