• MajorHavoc@programming.dev
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    2 months ago

    “What if we just build a clamshell hinge into the Switch 2 and make it small enough to fit into someone’s pocket?”

    meme of man thrown out of office building window

    • Asetru@feddit.org
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      2 months ago

      That’s a brilliant idea! If we’re that innovative again next week, somebody might even suggest adding a second screen to the foldable console.

  • ILikeBoobies@lemmy.ca
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    2 months ago

    Learnt from the ps2

    There’s a way bigger market in having the cheapest hardware than there is in having decent hardware

  • Pyr_Pressure@lemmy.ca
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    2 months ago

    Does that account for the fact that the graphics in almost all Nintendo games are dogshit?

    Like even with running stupidly low resolution graphics it still won’t perform as well as a steam deck with much better graphics?

  • Codilingus@sh.itjust.works
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    2 months ago

    Oh look, a modern new Pokemon game with the graphics quality of N64. Must be nice to shit out literally anything from their established IPs, knowing no matter how bland and dated they look, your rabid consumer base will eat it up.

    • Asetru@feddit.org
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      2 months ago

      I’d much rather have a game with subpar graphics and excellent gameplay than a game with subpar gameplay and excellent graphics.

  • smoothbrain coldtakes@lemmy.ca
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    2 months ago

    The performance was never the consideration for Nintendo. They want a handheld that can last a long time, so they will always clock their chips down. You can’t compare 30 watts all the time to 30 watts plugged in, let alone 5 watts in handheld mode.

    Steam Decks are great, but lets be real; when you play a big AAA title, even on moderate settings, you might get two hours out of the machine pushing it to the limit at full TDP.

    This is kind of a nothingburger story. We always knew Nintendo were not going to scale their machines up to the level of PC gaming handhelds.

    • golli@lemm.ee
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      2 months ago

      The performance was never the consideration for Nintendo. They want a handheld that can last a long time, so they will always clock their chips down.

      I fully agree with the first sentence, but i don’t think the second quite hits the mark. The real reason is simply cost.

      If Nintendo was concerned with battery life, then they’d still go with a modern processor, but as you say clock it down to hit the efficiency sweet spot over chasing performance. But instead they usually choose something that is already dated at release (even accounting for development time), as opposed to a company like Apple that pays a premium to get first dibs on any new processing node.

      • smoothbrain coldtakes@lemmy.ca
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        2 months ago

        I think it’s prudent to be on an older node, using stock that’s more abundant, even if it’s older - especially if it still performs the duties well enough. You’re 100% on the cost side of things, especially considering that Nintendo has never had any consoles that were crazy expensive. Everything was always supposed to be family friendly and therefore family attainable.

        I still think battery life is a higher concern for them than sheer power when in handheld mode though, and that’s a key differentiating factor between a Deck and a Switch, besides the Nintendo first-party library and chip architecture. It’s really cool that the Deck is flexible enough to do both high performance and low performance tasks with toggles for the draw.

        • jqubed@lemmy.world
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          2 months ago

          And IIRC Nintendo doesn’t sell their consoles at a loss assuming they’ll make up the loss on licensing fees, so that’s an added incentive to pick a cost-conscious design.

    • CaptPretentious@lemmy.world
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      2 months ago

      For me, One of the issues is while it’s docked it doesn’t clock up. The current switch basically runs at half it’s potential.

      Hell, The path for a switch pro would have been easy. So you have the regular switch which can be docked or handheld, The switch light which is handheld only, you could have had a switch pro which was dock only. And change the form factor so that it has a bulkier cooling system better power delivery, and then clock up the CPU/GPU and then make it so the RAM never clocked down… But they didn’t because it would have made just how bad the other two were actually running.

    • yuri@pawb.social
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      2 months ago

      I’ve been playing fallout 4 with a shit load of mods and it feels like I’m doing legitimate harm to my deck sometimes. Super neat that it works, but yeah it’s like 2 hours MAX.

      Still kind of amazing considering it’s a full ass AAA game with graphics settings you’re not allowed to touch by default lmao

    • cordlesslamp@lemmy.today
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      2 months ago

      Thanks to the rise in PC ARM CPUs (Apple Silicone and Snapdragon X), emulating the Switch (also ARM based CPUs) has become extremely easy and efficient. My windows PC needs 180W to emulate Mario Kart 8 at ~60fps while my MacBook Air M2 only needs 15W for better results.

      • EddoWagt@feddit.nl
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        2 months ago

        My phone can emulate switch with less than 5W, although it’s not perfect in every game

          • EddoWagt@feddit.nl
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            2 months ago

            Well I’m not sure at the moment.

            I have a phone with a snapdragon 8 gen 3, you need to find the proper drivers for it (I use Mesa Turnip Driver V24.2.0 - Revision 19).

            Super Mario Odyssey runs perfectly with it, but Tears of the Kingdom ran at 3 fps in the intro sequence. I saw somebody run it at around 30 but haven’t figured that out yet.

            Yuzu used to be available on Android, but that got DMCA’d, so I used the fork Suyu, but that also got DMCA’d a few days ago. Skyline is still available I think, but not sure if that’s still being updated

  • grrgyle@slrpnk.net
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    2 months ago

    Good. If I had my way it would be even less performant than the Switch 1, and last for 25 years before needing replacement parts.

    • GrindingGears@lemmy.ca
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      2 months ago

      There’s nothing with modern complexities that is going to last that long. Think of the complexities of today’s system. I mean I’ve got my original PlayStation, it’s 25 or 26 years old now, and it mostly functions to your point, but it also hasn’t been heavily played (or really played at all) for about 20 years. But my PS2, I went through three of them in 6 years. My Xbox is almost 20 years old, it’s my second (and is making weird noises). And so on. My PS4 at 10 years old runs, but makes a ton of noise and is definitely slower than it used to be. It ain’t making it to 20, that’s for sure, I mean maybe now that it gets zero use it might.

      My point is, the more intense they got, the more problems I started to have. As the boomers like saying too, shit ain’t built like it used to be.

      • grrgyle@slrpnk.net
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        2 months ago

        Yeah it’s a bit of a pipe dream, but my point was that if they reduced the complexity, increased the build quality, and made it repairable, then I would be so happy.

        Nintendo are just the bunch of madlads to pull it off too. It’s not like need to worry about being profitable.

        E: my mistake, forgot I was in the gearhead community :p

    • cryptiod137@lemmy.world
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      2 months ago

      It would actually cost more money to get older process nodes to get lower performance.

      No one would be able to afford it if they even tried and failed to make it last that long and there would be no support for it.

      Within a couple years there will be an emulator to play it’s games on PC, making it’s durability a moot point