• chepox@sopuli.xyz
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    11 months ago

    So I used bings chat bot to summarize the article to the same length as the other bot and this is the result (you be the judge) :

    !Carlos Vasquez, also known as Rattlehead, is a professional gamer who relies on sound to play Mortal Kombat. Carlos, who is completely blind, started playing video games at the age of six in 1992. He was diagnosed with a type of glaucoma when he was 11, which slowly took away his sight. Carlos relies on hearing the specific sounds of the characters to make his attacking and defensive moves. He is able to pick up on the distinct sounds of the characters and use them to his advantage. Carlos found that most mainstream games were almost impossible to play without gaming accessibility features. Back in his 20s, Carlos was able to play some fighting games, and in particular Mortal Kombat, because he was able to pick up on the distinct sounds. For example, he recognised that the character who started on the right side of the screen would grunt at a slightly higher pitch than the one on the left. This allowed him to work out which character he was playing¹.

    Source: Conversation with Bing, 12/12/2023 (1) Blind Mortal Kombat Pro Explains How He Plays Using Sound - TheGamer. https://www.thegamer.com/mortal-kombat-11-rattlehead-blind-player-pro-accessibility/. (2) Best Gaming Headsets 2023: Wireless, Budget and More - Tom’s Hardware. https://www.tomshardware.com/reviews/best-gaming-headsets,5499.html. (3) The 7 Best Gaming Headsets - Fall 2023: Reviews - RTINGS.com. https://www.rtings.com/headphones/reviews/best/by-usage/gaming.!<

  • AutoTL;DR@lemmings.worldB
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    11 months ago

    This is the best summary I could come up with:


    They then let their guard down, wrongly thinking that they are set for an easy game of popular fighting series Mortal Kombat.

    Fast forward to 2023, and a growing number of games have accessibility features, including Forza Motorsport, Diablo 4, The Last of Us, Hearthstone, Street Fighter 6, and the latest edition of Mortal Kombat.

    Forza Motorsport has a function called Blind Driving Assists whereby the visually impaired are verbally told of forthcoming bends on the track and their sharpness.

    While the major games studios are now embracing accessibility, it was previously independent hobbyist developers who often led the way, including some that are visually impaired themselves.

    Liam, who has been blind since birth, set to work with a team of collaborators to create their mod, which is called Grand Theft Accessibility.

    Features they were able to add include sound clues to give players information about nearby objects, vehicles and pedestrians.


    The original article contains 1,137 words, the summary contains 151 words. Saved 87%. I’m a bot and I’m open source!